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java.lang.Object
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+--com.objectwave.simpleSockets.SimpleServer
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+--com.objectwave.socketClassServer.ObjectServer
This will create a new multithreaded server that can provide class byte codes over a TCPIP connection. These class byte codes can then be used to ClassLoader.defineClass(byte []...)
| Field Summary |
| Fields inherited from class com.objectwave.simpleSockets.SimpleServer |
count |
| Constructor Summary | |
ObjectServer()
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| Method Summary | |
ServeClient |
getClientServer(SimpleServer svr,
int count,
java.lang.Thread thread)
All of the real work is done by another class. |
static void |
main(java.lang.String[] args)
Create an object server and start it running. |
| Methods inherited from class com.objectwave.simpleSockets.SimpleServer |
errorlog, getClientServer, getClientThreadPriority, handleConnection, port, run, startServer, startThread |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public ObjectServer()
| Method Detail |
public static void main(java.lang.String[] args)
args -
public ServeClient getClientServer(SimpleServer svr,
int count,
java.lang.Thread thread)
getClientServer in class SimpleServersvr - count - thread -
ServeClassRequest
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