|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||
java.lang.Object | +--com.objectwave.socketClassServer.ObjectRunner
The bare minimum to set your self up as a server. You only need three non system classes. This one and the those below. com.objectwave.socketClassServer.RunIt < an innner class for this class>
ObjectServerData,
ApplicationBootstrap,
SocketClassLoader,
MultiClassLoader,
ApplicationBootstrap,
UDPUtils| Field Summary | |
UDPUtils |
udp
|
| Constructor Summary | |
ObjectRunner()
|
|
| Method Summary | |
static void |
main(java.lang.String[] args)
|
void |
startServer()
|
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
public UDPUtils udp
| Constructor Detail |
public ObjectRunner()
| Method Detail |
public static void main(java.lang.String[] args)
args - public void startServer()
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||